Showing posts with label Scrum. Show all posts
Showing posts with label Scrum. Show all posts

Thursday, June 12, 2014

"How the U.S. Military Prepared Me for Agile" (No, that's not a joke or oxymoronic statement...)

Scrum Alliance - How the U.S. Military Prepared Me for Agile

When I retired from the military at the ripe old age of 38, I had spent 4 years in the United States Marine Corps and 16 in the United States Army. As the retirement pay for a First Sergeant/E-8 with just over 20 years of service was not enough to fully support a family, I had to get another job -- and fast. At that time, I had an associate degree in computer programming, so I took a position as a full-time programmer trainee and went to college at night to get my bachelor's degree in software engineering. I had never really considered how my career in the military affected my civilian career until I started learning about Agile. Don't get me wrong; I knew that the military-instilled discipline and sense of honor and loyalty had made me not only a better man but also a better employee, but I had never really considered how my skills as a First Sergeant could have made me a better software engineer.

During my time in the military, I learned principles that mirror those I have seen in some of the common practices that several of the Agile frameworks/processes espouse. I would like to compare some of these practices with what I learned in the military. As you read, please keep in mind that I am coming from a combat arms unit -- mainly infantry -- perspective and that this perspective is based on the time I spent in the military (1971-1992). Things have changed dramatically since I was on active duty, so what was common practice then may no longer be in effect. I also understand that the Marine Corps has established a few doctrines that are somewhat based on the principles and practices of agility.

The first concept I want to address is organizational structure. ...





I believe Agile is like a multifaceted diamond. It takes a trained eye to spot all of its brilliant dimensions. But if you take the time to stare into it long enough, you will see that each angle reflects light differently. Remember, you are not here to "be" Agile like anyone else. You are here to "be" Agile like only you can be. You are unique. No one else has your experiences and your knowledge; they are yours and yours alone. My years in the military have enriched my Agile practice. I hope that this article spurs you to take some time to think about the principles of Agile and to consider how you may have used them in your day-to-day activities without even realizing it.

I appreciate the time you have taken to read this post, and I look forward to hearing from you.

Be safe."

As an Army vey myself, though only a Sargent, I can see where he's coming from...

Tuesday, May 20, 2014

Now this is a post title, "Teaching Relative Estimation by Throwing a Cat"

Scrum Alliance - Teaching Relative Estimation by Throwing a Cat

A quick and fun exercise that will help you teach relative estimation

I'm a big fan of relative measurements in software development. However, when teaching this idea, I've noticed that many developers who are used to estimating work in hours or days find it difficult to switch to using story points as the relative measurement of complexity. Many times I've heard comments like, "We use story points -- and one point is eight hours."

Old habits die hard
It's always challenging to learn a new habit and break an old one. Therefore I was constantly looking for a good exercise for my Scrum training that would let people compare work items without calculating effort. The ideal solution should be quick, usable with Planning Poker, and -- most important -- fun.
Hans Solo's Millennium Falcon and Mike Cohn's dog and zoo points


Throwing the cat -- what you should expect?

Things always get most interesting when you end your list with the cat from the title of this article. (If you have an avid cat lover in your audience, you might opt for a squirrel instead.)  ...


You might be wondering why we don't estimate how far you can throw objects. The reason is twofold. First of all, distance describes an effect -- the business value of throwing, not the complexity. And second, it's one-dimensional, so people can switch back to the unit measurement, where one point equals one meter.

Now when a family member asks how your day was, you can say, "We had a heated discussion at the office about throwing a cat!" Be sure to have fun -- and if you've enjoyed this exercise, let me know!


Really, I just loved the post title.. :)

Thursday, April 04, 2013

Scrum Primer, the v2...

Scrum Alliance - The Scrum Primer

The Scrum Primer is an in-depth introduction to the theory and practice of Scrum, and includes data on results from a large-scale corporate adoption of Scrum. Its authors are Certified Scrum Trainers Gabrielle Benefield, Pete Deemer, Craig Larman, and Bas Vodde.

You can download the Scrum Primer here.

Scrum Primer


Scrum Primer  - About

Scrum Primer Creation

Scrum Primer was originally created by Pete Deemer and Gabrielle Benefield when they were both working in Yahoo! on their agile transition. When Craig Larman and Bas Vodde were working on their first Scaling Scrum book, they wanted to use a good introduction of Scrum as a reference but didn't want to write a new one. They joined forces with Pete and Gabrielle and all together rewrote the Scrum Primer.

The Scrum Primer 2.0 version was created for InfoQ and for being more consistent with the latest descriptions of Scrum.

What's a Scrum blog post without the a Scrum picture?


Here's a page thumbnail snip;


Based on the PDF document metadata, this guide looks very fresh, created 4/1/2013... [insert April Fools joke here]

Thursday, March 07, 2013

Scrum, Anime style... (Yes, an Anime Scrum overview/intro...)

I Programmer - Anime Scrum - An Overview

If you are an anime fan, and perhaps even if you are not, then you might like a new poster about Scrum - in anime style.

As long as you find anime cute or something then seeing the different people involved in the Scrum methodology as anime characters might help you convey the ideas to others.


Scrum Primer - Scrum Overview - Anime version


High-resolution versions of the overview:

Feel free to use it in your own material.


Come on! You KNOW that's awesome! :)

Wednesday, September 26, 2012

Methods & Tools (the free software development PDF mag) Fall 2012 edition is now available...

Clemens Reijnen Blog - Article in the Methods & Tools Fall 2012 PDF Issue

Download my article in Methods & Tools Fall 2012 PDF Issue, covering 5 Method and Tool Tips for Testing in Scrum

Methods & Tools - Methods & Tools - Fall 2012

* Getting Testing Done in the Sprint - 5 Method and Tool Tips
* Testing Performance of Mobile Apps - Part 1: How Fast Can Angry Birds Run?
* Test-driven Test Code Development - Unit testing Page Objects
* eFitNesse: A Java Testing Framework for Embedded OSGi Programming
* Flyway - Database Migration Framework for Java
* Findbugs - Static Code Analysis of Java
* PESTT – PESTT Educational Software Testing Tool
* Open Twebst - Web Automation for Internet Explorer

What is Methods & Tools?

Methods & Tools is a free software development magazine on Software Testing, Project Management, Agile, Scrum, UML, Requirements, Programming (Java,.NET, Ruby, Ajax), Databases, CMMI, Open source Tools, Software Development Jobs

Some snaps from the free PDF magazine;




Saturday, August 04, 2012

Planning your Personal Planning Poker cards (and how to create your own, such as LOLCATS cards)

Dylan Beattie's Blog - Planning Poker… with LOLCATS

So… there’s this thing called planning poker, which although it looks a little odd at first, is actually a really effective way to flush out uncertainty during software planning meetings. It’s played with a special deck of cards, and for the last year or two we’ve been using a couple of decks that I got at a SkillsMatter event.

Now, in normal poker, all the cards need to be from the same deck – otherwise you could read the card backs. Obvious. But with planning poker, only the cards in your own hand need to be the same – there’s no reason why your deck needs to be the same as the other people in the planning session – so there’s nothing stopping you making your own planning poker cards. So, thanks to a bit of interwebbing, a little bit of magick and those wonderful people at, I give you my one-of-a-kind LOLcat planning poker deck.



That's awesome. I love how he included the instructions on how to make your own.

Wednesday, July 25, 2012

"An Agile Adoption and Transformation Survival Guide" Free (reg-ware) eBook (PDF/ePub)

InfoQ  - An Agile Adoption and Transformation Survival Guide

This book provides a set of essential thinking tools for understanding Agile adoption and transformation: how they differ and what you need to know to know to avoid being another statistic in the widespread adoption failure. In particular, you will learn how to use culture to work more effectively with your organization.

It is called a survival guide since so many people have found the concepts to be invaluable in understanding their experiences when working with Agile.

Table of Contents

Part 1: Agile in Crisis

  • Agile Failure is Pervasive
  • Agile is Due for Failure
  • Culture is the #1 Challenge with Agile Adoption

Part 2: Agile Culture

  • Agile is not a Process – it Defines a Culture
  • Understanding Culture through the Schneider Model
  • Agile Culture is about Collaboration and Cultivation
  • The Agile Manifesto and Principles Define Agile Culture
  • Analysis Approach (For the Curious)
  • Culture Model Lets Us Ask Useful Questions
  • Kanban Culture is Aligned with Control
  • Wait a Minute - Kanban is Agile, isn’t it?
  • Kanban is a Good Tool
  • Kanban as a Trojan Horse or Gateway Drug
  • Kanban+Agile = Agile
  • Software Craftsmanship is about Competence
  • Why We Need to Care
  • Working with Your Culture
  • Understanding Culture
  • Working with Other Cultures
  • Culture Adapters
  • How to Change Culture is Another Story
  • Summary

Part 3: Adoption and Transformation Survival Guide

  • Defining Adoption and Transformation
  • A Framework for Understanding Adoption and Transformation
  • Adoption of Agile Practices in Mismatched Culture
  • Avoid Agile Manifesto and Scrum
  • Agile Adoption Patterns
  • Becoming Agile in an Imperfect World
  • Case Study: Large Financial
  • Adoption and Transformation in a Supportive Culture
  • Lead with Agile Manifesto and Scrum
  • Fearless Change
  • Inspect and Adapt with Enterprise Transition Team
  • Containers, Differences and Exchanges
  • Cynefin Framework
  • Case Study of Agile Adoption in a Supportive Culture
  • Agile Transformation
  • Is Agile Transformation Possible?
  • Accidental Agile Transformation is Damaging Companies
  • Kotter Model for Organizational Change
  • Transformational Leadership
  • Other Approaches to Organizational Change
  • Where to go next?
  • Checklist for Change Agents
  • References
  • About the Author
  • Alternate Views and Opinions
  • Culture as Context for Agile Adoption and Transformation
  • You Kanban is not my Kanban
  • Kanban is more than just Control Culture
  • Kanban is about Transformation, too!
  • Scrum vs. Kanban


Looks like a great book for your Agile Learning weekend... (Everyone spends their weekend being Agile, don't they? ;)

Tuesday, June 05, 2012

[Limited Time Offer] Have a MSDN Subscription? You now also get 20 Pluralsight courses too! Pluralsight Starter Subscription for MSDN

Pluralsight Starter Subscription for MSDN

For a limited time, all MSDN subscribers in the United States qualify to receive a special free 1 year “starter” subscription to the list of twenty (20) Pluralsight courses listed here. Request your activation code below to get started.


Once you paste in your MSDN Subscriber ID they will very quickly verify it and give you a key which unlocks the training...


Not a bad deal at all if you've already got a MSDN Subscription, isn't it?

(via Upendra's Blog - Pluralsight Starter Subscription for MSDN)

Thursday, February 02, 2012

Are we actually better mentally wired for Agile? "Your Brain on Scrum"

InfoQ - Your Brain on Scrum

Agile relies on the belief that individuals and interactions are more important than tools. It turns out that this belief is much more than just that. Individuals do work more productively in teams. Social cognitive neuroscience research strongly suggests that there are good brain-based reasons why agile is so effective.

The agile software development framework has been with us for over a decade. The classic principles were stated in 2001 in the Agile Manifesto (

  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan

These principles identify agile’s differences with the standard top-down waterfall method of creating software. The waterfall method requires a large overall plan and a set of processes and standard tools to use in following the plan. The execution of the plan is the immediate purpose. Unstated, but clear, is that managers are needed to supervise the execution of all the steps of the plan, including the intermediate steps, in the proper order. The actual working software comes only at the end of the waterfall.

In sharp contrast, agile gives control to individuals, where people on the agile team, interacting and responding to changes, take responsibility for producing the software.

The same meeting that produced the Agile Manifesto also produced these Twelve Principles:

  1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
  2. Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.
  3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
  4. Business people and developers must work together daily throughout the project.
  5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
  6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
  7. Working software is the primary measure of progress.
  8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
  9. Continuous attention to technical excellence and good design enhances agility.
  10. Simplicity–the art of maximizing the amount of work not done–is essential.
  11. The best architectures, requirements, and designs emerge from self-organizing teams.
  12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

Interestingly, five of those 12 principles mention time, which to me shows that speed, timing and rhythm were Agile’s focus from the start.

II. Agile methods are supported by cognitive neuroscience

Now let’s turn to the science. The Agile Manifesto established a milestone in the world of work.



I started reading this because the tile, but kept reading it because of its content... Very interesting...

Thursday, September 22, 2011

Scrum from Team System v3 (SfTS) goes OSS

Microsoft UK Developer Tools Team - Scrum for Team System v3 Open Sourced

"I had an interesting email update about Scrum for Team System today – version 3 is now open sourced and available from Codeplex, with support provided by Crispin Parker:

"Scrum for Team System has been my full time job for the past 4 years. Now I have left EMC Consulting (to pursue my own freelance career); I intend to keep SfTS alive through an open source initiative.

With the online community and SfTS Partners assistance, SfTS can continue to be the foremost free TFS Scrum resource for agile online community. Contributions are not only welcome, but are expected! If you use and love SfTS, then please get involved"


CodePlex - Scrum for Team System

"Scrum for Team System is a free Agile Software Development Methodology add-in for Visual Studio Team System. This project only covers SfTS version 3 (TFS 2010). Previous versions of the template are still available through


Good to see that Scrum for Team System v3 (SfTS) isn't dead. Hats off to Crispin and I hope he can make a go of this...


Related Past Post XRef:
Scrum Resources

“Getting Started With Scrum for Team System Version 3 (TFS 2010)” – aka The “Okay I’ve got it installed, now what?” Guide
Scrum for Team System version 3 (TFS 2010), aka (SfTS v3) RTM released
Scrum for Team System 2.2 Released – More Reports, bug fixes, SQL Server 2008 and new Report Slide Show feature
Want some help getting started with Scrum for Team System 2? Well here you go…
Scrum for Team System (SfTS) Work Item Migration Utility Released (SfTS 1.x/2.x to SfTS 2.1)
Scrum for Team System v2.1 Released
Scrum for Team System V2 (TFS 2008) RTM
Scrum 1.1 for Team System/TFS Released
Free Scrum Process Template for TFS

Tuesday, September 13, 2011

"A Writer's Guide to Surviving Agile Software Development"

Scrum Alliance - A Writer's Guide to Surviving Agile Software Development

"“Originally, the methodology did not include documentation, but many organizations have figured out how to use it...” From Alyssa Fox & Meredith Kramer—Mobile and Agile:The Floating Writer's Survival Kit

Many writers are trying to figure out how to meet deadlines, write quality documentation, and stay sane as their software companies switch from the traditional “waterfall” method of development to the increasingly popular Agile methodology. Our Documentation and User Assistance team found few resources to help us work with Agile, even though our executives, managers, and Agile coaches were determined to help us succeed. From our experience, we created strategies and best practices that help us thrive (and enjoy) writing in an Agile environment.

Are You Really Agile?

If your company implements Agile methodologies in a haphazard manner, you may not really be Agile. And if you aren't really Agile, you may not find a lot of benefit. The rest of this document may help you in small ways, but it can be tough to cope with sort-of-Agile or mostly-Agile implementations.


I thought this an interesting piece and one I don't see very often. Dev is easy (cough... sometimes...cough) to "agile'ize" but the other areas the surround it, areas that are just as important, sometimes are not as easy to adapt. So when I saw this I need I had to capture it for future reference (and share it too :)

Sunday, May 08, 2011

11 webcasts, 11 hours, 11 days, 3 months, all free - 11 Visual Studio, TFS, ALM webcasts

Ravings of a Developer TS - Excellent List of FREE Webcasts around our new Visual Studio 2010 Testing Tools!


Here's a summary list;

  • Improving Developer and Tester Collaboration using Visual Studio 2010 May 11, 2011 12:00pm – 1:00pm (EST)
  • Practicing Effective Test Management with Microsoft Test Manager and Team Foundation Server 2010 May 18, 2011 12:00pm – 1:00pm (EST)
  • Managing Requirements and Tracking Defects with Team Foundation Server 2010 May 25, 2011 12:00pm – 1:00pm (EST)
  • Manual and Automated Software Testing with Microsoft Test Manager June 1, 2011 3:00pm – 4:00pm (EST)
  • Load and Performance Testing with Microsoft Visual Studio 2010 June 8, 2011 3:00pm – 4:00pm (EST)
  • Implementing Test Lab Virtualization with Microsoft Lab Management June 15, 2011 3:00pm – 4:00pm (EST)
  • Reporting and Dashboard Options in Team Foundation Server 2010 June 22, 2011 3:00pm – 4:00pm (EST)
  • Testing SharePoint - Functional and Performance Testing for SharePoint based applications using Visual Studio 2010 June 29, 2011 12:00pm – 1:00pm (EST)
  • SCRUM and Microsoft ALM: Using Team Foundation Server 2010 and the Microsoft SCRUM Process Template July 6, 2011 3:00pm – 4:00pm (EST)
  • Customizing Team Foundation Server 2010 Team Projects - Make TFS work for you July 13, 2011 12:00pm – 1:00pm (EST)
  • Team Foundation Server 2010 Power Tools: An Overview July 20, 2011 12:00pm – 1:00pm (EST)

Thursday, February 24, 2011

Scrum Guide now in Kindle/mobi/ePub form - Scrum Guide Now Available On The Kindle, iPhone and iPad

"The English version of the Scrum Guide is now available for download for the Amazon Kindle, and Apple iPhone and iPad from For instructions on how this is done, go here. Thanks go out to Fred V for his efforts to get these created for the community.

..." - Read the Scrum Guide on Your Mobile Device


The PDF version is still available here, The Scrum Guide

Personal Kindle Note: I've found it easier and quicker to get ebooks onto my Kindle (v3, Wifi) via the free email method. Email the *.mobi to my kindle address,, than to copy it via USB. All depends on he numbers of books. 1,2,3 email is just easier and simpler. More, then USB. I also dig the ebook sites, like Baen's Webscription, that builds in a *.mobi/prc email to Kindle feature. [Note to self: How hard would it be to create a simple utility that given a *'mobi/prc download URL to automate the download & email process? How cool would a right-click "email to my Kindle" browser extension be? hum...]


Related Past Post XRef:
Scrum Resources

Friday, November 19, 2010

A glimpse at the future of Visual Studio ALM - Highlights from the ALM Summit

“Just back from the ALM Summit in Redmond and wanted to share some of my takeaways. This was a small conference driven by the Visual Studio team and sponsored by a select group of vendors that sell products in the ALM space. There were approximately 250 attendees, mostly enterprise customers and partners serving in PM and Architect roles.

Key Messages

Here are the key messages and themes I heard throughout the three day conference:

Lean Thinking. …

Betting Big on Agile and more specifically the Scrum methodology. …

Autonomous cross-discipline teams work. …

Commodity Cloud. …

Visual Studio ALM road map. …


An cool view into the recent ALM summit.

The very [very very very] tentative VS ALM roadmap was interesting. If I had my druthers, I think I’d swap a couple of the vNext and vFuture items, specifically I’d like to see Ops Integration and Release Management in vFuture swapped with ALM in the Cloud in vNext (but given the TFS on Azure announcement/demo made at PDC10, it seems ALM in the Cloud is mostly a done deal…). But that’s just me…. LOL :p

Monday, July 19, 2010

Microsoft’s Third “Official” Team Foundation Server Project Template has RTW’ed - Microsoft Visual Studio Scrum 1.0

Aaron Bjork - Announcing Microsoft Visual Studio Scrum 1.0

“Today we’re releasing the first official version of our latest process template – Microsoft Visual Studio Scrum 1.0 (formerly known as Team Foundation Server Scrum v1.0 Beta).   If you were following the beta, you know that this template was built from the ground up specifically for Scrum teams. 

Visit the Visual Studio Gallery to download the template.  Below I’ve taken some time to describe what’s changed since the beta and also outlined a few of the key concepts/artifacts in the template.

Q:  What’s changed since the beta?

Q:  Why did Microsoft decide to build a Scrum template?  I thought MSF Agile 5.0 was Microsoft’s answer to Scrum?

Q:  Did Microsoft work with Agile thought leaders when building this template?

Q:  How is the Sprint work item intended to be used?

Q:  What about the Iteration Backlog and Product Planning workbooks from the MSF Agile 5.0 process template? 

Q:  Can I move data from an existing project into a new project build from Microsoft Visual Studio Scrum 1.0?


One of the important things in my mind, is that this is an “official/in-the-box” Scrum TFS Project Template. Also I like the simplistic approach this template takes. If you need “Enterprise” Scrum, check out EMC’s Scrum for Team System v3. If you need something smaller, less complex, then this seems like a good choice…


Related Past Post XRef:
Scrum Resources

Which TFS2010 “Agile” Project Template one is right for you? One side-by-side of MS Agile v5, MS Scrum v1[Beta] and Scrum For TFS(SfTS) v3

Monday, June 28, 2010

Which TFS2010 “Agile” Project Template one is right for you? One side-by-side of MS Agile v5, MS Scrum v1[Beta] and Scrum For TFS(SfTS) v3

Crispin Parker's Blog - Scrum for Team System v3.0, MSF Agile v5.0 and Team Foundation Server Scrum v1.0 (beta)

“With the recent launch of the new Microsoft Scrum template, I am often asked about a feature comparison between the Microsoft templates and SfTS. So, below I will look into the features available in each of the process templates.

Project Life Cycle Tracking

Project Feature Tracking


Project Portals

In Summary

I’m sure there are many other comparative aspects that I have overlooked. But I think I have clearly demonstrated that each of the templates offers features that will be just right for someone. Whether you are looking for a simple quick start scrum setup, mature project management that nods towards scrum or a complete enterprise level scrum adoption, there is something there for you.

One of the big wins for the SfTS template is the advanced Auto Rollup feature. The ability for values on linked work items to directly effect values on other work items cuts out a massive amount of administration work and is only available in the SfTS template. The rollup features give you a richer experience and makes the whole project hang together in a logical way. The process that controls the auto rollup functionality is (like the rest of the SfTS template) completely customisable. If you needs to change the rollup behaviour, you just edit the associated rules file contained within the installed SfTS web service.


This is the first side-by-side comparison of the new TFS2010 “agile” Project Templates that I’ve seen.

My major concern about Microsoft’s new Scrum Template is that we’ve seen other Scrum templates from Microsoft in the past, that eventually died. Picking a TFS Project Template is to important to pick one that might not have a future… If Microsoft’s is going to be included “in the box” when it RTM’s then that’s one thing. But if not, then I’d be worried about its lifespan. [GD: See update on this below]


Update 6/29/2010 @ 7:30 AM (PDT):

Driving forward from a comment left by agovorine (thank you), I pinged Aaron Bjork via his “Announcing Team Foundation Server Scrum v1.0 Beta” post about my “in the box” concern.


“Yes, this template will eventually be "in the box".  Obviously our plans for vNext are not completely nailed down, but I anticipate having an Agile and Scrum template moving forward along with our CMMI template.  This is not just a "cool additional template".”

Prefect! I’m now a much happier camper and will be focusing on this template more in the future… :)


Related Past Post XRef:
Scrum Resources

“Getting Started With Scrum for Team System Version 3 (TFS 2010)” – aka The “Okay I’ve got it installed, now what?” Guide
Scrum for Team System version 3 (TFS 2010), aka (SfTS v3) RTM released
Scrum for Team System 2.2 Released – More Reports, bug fixes, SQL Server 2008 and new Report Slide Show feature
Want some help getting started with Scrum for Team System 2? Well here you go…
Scrum for Team System (SfTS) Work Item Migration Utility Released (SfTS 1.x/2.x to SfTS 2.1)
Scrum for Team System v2.1 Released
Scrum for Team System V2 (TFS 2008) RTM
Scrum 1.1 for Team System/TFS Released
Free Scrum Process Template for TFS

Wednesday, May 19, 2010

“Getting Started With Scrum for Team System Version 3 (TFS 2010)” – aka The “Okay I’ve got it installed, now what?” Guide

Crispin Parker's Blog - Getting Started With Scrum for Team System Version 3 (TFS 2010)

“So, you’ve setup your brand new TFS 2010 environment, installed SfTS v3, deployed the template and created an empty scrum project. Now what? Hopefully the information in this posting will help you get a simple project up and running.

Before we dive straight into populating a new project, I’ll give you a brief overview of the new Scrum project infrastructure.

1 …”

Remember I said that Scrum for Team System v3 will require a bit of reading in this post, Scrum for Team System version 3 (TFS 2010), aka (SfTS v3) RTM released?

The above post kind of demonstrates why. The SfTS v3 template has grown-up, gotten smarter, added features and become more complicated… Now that’s not bad, just something to be aware of if as you move/upgrade to this version.

This is NOT just a “now compatible with TFS2010” version. This is a re-think of the entire template and process.


Related Past Post XRef:
Scrum Resources

Scrum for Team System version 3 (TFS 2010), aka (SfTS v3) RTM released
Scrum for Team System 2.2 Released – More Reports, bug fixes, SQL Server 2008 and new Report Slide Show feature
Want some help getting started with Scrum for Team System 2? Well here you go…
Scrum for Team System (SfTS) Work Item Migration Utility Released (SfTS 1.x/2.x to SfTS 2.1)
Scrum for Team System v2.1 Released
Scrum for Team System V2 (TFS 2008) RTM
Scrum 1.1 for Team System/TFS Released
Free Scrum Process Template for TFS

Monday, May 17, 2010

Scrum for Team System version 3 (TFS 2010), aka (SfTS v3) RTM released

Scrum For Team System - SfTS Version 3 (TFS 2010 RTM) Goes Gold Release.

“It's here! The Scrum for Team System version 3 RTM template is now available in the products section.

image …”

Scrum For Team System - Version 3 (TFS 2010)

“Version 3 is the new scrum template for Team Foundation Server 2010. Including full compatibility with Microsoft Lab Manager, extensive use of the new features of TFS 2010 and a new event service that offers unique related work item updates.


Version 3 (TFS 2010) - x86 Process Template Version 3 (& x64 Process Template Version 3)

“This download contains the Scrum for Team System version 3 process template installer for TFS 2010 and an installation guide.


  • Team Foundation Server 2010 x86 (GD: x64 Process Template requires TFS 2010 x64)
  • Team Explorer 2010


This version of the Scrum template makes use of latest features of TFS 2010. This includes full compatibility with Microsoft Test Manager and use of named links to give a verbose structure to the work items.

Also included in this release is the most advanced Event Service we have ever produced. This offers complete customisation options and handles the vast majority of linked work item updates. The event service makes the SfTS version 3 template the most advanced scrum template availbale today and it's all free!

A whole new suite of reports has been created for version 3. These include some never before seen scrum reports, including multi team and hours to story point burndown comparisons. See the reports listed to the right for more information.

  1. Fully modeled project life cycle for project tracking and planning.
  2. Support for practically any setup of team / teams.
  3. Work stream control for multi team cadances and enterprise level projects.
  4. Automatic roll up of project planning data to clearly display the workloads.
  5. New feature tracking work item model.
  6. Complete integration with Microsoft Test Manager.
  7. Acceptance Test Driven Design.


We’ve been using the TFS2008 version of this Process Template for a while and have liked it.

When we move to TFS2010 it’s good to know that this will be there and ready for us. If you have used the TFS2005/8 version you’re going to want to check out the information/doc’s about this release. It’s a big change, with a number of pretty dramatic updates/features/etc

(via  Crispin Parker's Blog - Scrum for Team System v3 – RTM Now Available)


Related Past Post XRef:
Scrum Resources

Scrum for Team System 2.2 Released – More Reports, bug fixes, SQL Server 2008 and new Report Slide Show feature
Want some help getting started with Scrum for Team System 2? Well here you go…
Scrum for Team System (SfTS) Work Item Migration Utility Released (SfTS 1.x/2.x to SfTS 2.1)
Scrum for Team System v2.1 Released
Scrum for Team System V2 (TFS 2008) RTM
Scrum 1.1 for Team System/TFS Released
Free Scrum Process Template for TFS

Saturday, April 17, 2010

ALM Rangers Visual Studio 2010 Scrum Quick Reference Poster Updated

Willy's Cave - Visual Studio 2010 Quick Reference Guidance Refreshed to include latest Scrum Quick Reference Poster

“The Visual Studio ALM Rangers Visual Studio 2010 Quick Reference Guidance on has been refreshed with an updated scrum quick reference poster. The intention of this poster is to be used as a general quick reference poster and cheat sheet, and to record project specific information which team members can paste on their walls for easy reference.

The following changes were made to the poster:



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